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MapofUrik-1-

Map of Urik

Urik is known as the City of the Lions. Located in the Tablelands, its influence extends over the northern portion. Urik is a proud and powerful city-state whose armies have no match among the Seven Cities.

Currently, templars with the ability to cast priest spells exist only in the city-states of Urik, Nibenay, and Gulg, serving the remaining sorcerer-kings Hamanu and Nibenay, and the sorcerer-queen Lalali-Puy.

Deep in their hearts, the Urikites knew the truth of their king's words: while the Lion of Urik held his domain in his taloned grasp, the city had nothing to fear but its own king.

Folk who, before sunset, had languished in whatever scrap of shade the city afforded, pulled cloaks high around their necks and hastened along cobblestone streets towards their beds. They guarded their properties with beasts which they snarl and growls when someone could be near.

The curfew gongs rang at midnight. Law-abiding folk hatched and double-latched their doors (if they had doors).

Wise folk knew that after midnight Urik belonged to the street scum who were always responsible for their own safety, and to the templars who, were the worst of scum themselves.

There were places within Urik that were only alive in the criminal hours after midnight.

Important places[]

Urik sits northwest of Dragon's Bowl, where the Road of Kings and the Great Road meet.

Rampart Walls[]

Sentries from the Templarate Civil Bureau, their spears against one shoulder and shields hung on the off-weapon arm, patrolled the broad outer rampart walls.

Inner-Walls[]

Better-equipped guards from the Templarate War Bureau stood watch along the narrower inner walls. They divided Urik into segregated quarters, reserved for the nobles and the templars themselves, and common quarters fot the rabble.

Merchant Quarter[]

They held themselves apart from the entanglements and protection of citizenship, set aside their sunlight rivalries to mount a common watch in their own quarter.

Elven Market[]

It is near the Western Gate, where trade never came to a complete stop, pungent fires crackled all night between traslucent tents and shanties.

  • Joat's Den, a bar where templars meet when they're out of service.
  • Western Gate
  • Caravan Gate's Plaza

History[]

Life went on in Urik exactly as it had for a millenium.

Rikus of Tyr had led his ragtag gladiator army in doomed assault on Urik's heart. It had been long since repaired and blended seamessly now with the older fortifications.

Climate[]

Fearsome storms had raged twice above the city walls. The storms were seething, screaming monsters, with many colored lightning that left brave citizens cowering in the corners of their homes.

Urik had plenty buildings with open rooftops.

In a hilly region where the Ringing Mountains meet the Tablelands, Urik sits in a fertile belt maintained by careful irrigation from deep wells.  Grain fields and fruit-bearing orchards surround the city-state in neat rows.

Cisterns gather runoff from the Ringing Mountains, and deep wells throughout the city supply neighborhoods with drinking water.  The irrigated lands around Urik draw water from the few oases found nearby.  The city-state has ample water supplies.

Notable Residents[]

Source[]

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