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Dark Sun Wiki
Welcome to the Dark Sun Wiki A wiki guide for the Dark Sun, a Core D&D setting from the Wizards of the Coast, that anyone can edit Contents (view all pages) Books Novels – All -
Sorcerer-Kings
The Sorcerer-Kings are the immensely powerful tyrants of many of the city-states in The Tablelands. List of Sorcerer-Kings[edit| edit source] King Borys of Ur Draxa, King Kalak of Tyr, King Tectuktitlay -
Athas
Athas is a post-apocalyptic desert world. One need only see the ruins of the ancients that litter its shores to realize that Athas was not always the arid waste it is today. Athas is -
Borys
Borys, also known as The Dragon, was the Sorcerer King of Ur Draxa. Its scales glowed red with the heat of the naked magma, and the clouds gathered beneath its wings like a storm of -
Mul
A Mul is an incredibly tough crossbreed of a human and dwarf. They retain the height and cunning of their human parent, plus the durability and raw strength of their dwarven heritage. Muls are usually -
Kalak
King Kalak was the former ruler of the city-state of Tyr. During a bid to rise to dragonhood, Kalak was betrayed by his head Templar, Tithian. Tithian enabled Rikus, a mul gladiator, to kill -
Dregoth
Huge undead, Chaotic Evil (CE). Dregoth was taken the title of Dregoth of Giustenal. Besides he was the 3rd Champion of Rajaat, known as the "Ravager of Giants". Although he was ordered into cleansing of -
Champions of Rajaat
The Champions of Rajaat once were the fifteen greatest human students of Rajaat. In a ritual which took place inside the Pristine Tower about 3500 years ago, the First Sorcerer channeled the energy of the -
Thri-kreen
Thri-Kreen Hulking insect-men standing as tall as 7 feet at the shoulder, the thri-kreen are the least "human" of the player character races. Their survivability in the wilderness, combined with their cunning -
Sea of Silt
Vast beyond understanding, the Sea of Silt fills the great basin east of the Tyr Region. The sway of the Sorcerer-Kings halts at its border; characters of the city-states find a world unlike -
Cerulean Storm, The (novel)
In the Hollow, Rajaat is informed by a Shadow Giant that Tithian is going to complete his end of the deal to release him. Rajaat dictates that he will grant Tithian the power of a -
Aarakocra
Aarakocra are the most commonly encountered bird people of the Tablelands. Some are from Winter Nest in the White Mountains near Kurn, while others are from smaller tribes scattered in the Ringing Mountains and elsewhere -
The Amber Enchantress
Sadira of Tyr travels to the Pristine Tower in order to discover the secrets of the Dragon's creation. And hopefully the secret to destroy him. In Tithian's Palace Chambers the new king has -
Altaruk
Used as a trading stop between Balic, Tyr, the northern city-states, and the eastern Tablelands. Controlled by Balican Merchant Houses: Wavir, Rees, and Tomblador. Governed by Arisphistaneles. Surrounded by a 15-foot wall gaurded -
Halfling
On Athas, Halflings aren't amiable riverfolk; they're xenophobic headhunters and cannibals who hunt and kill trespassers in their mountain forests. Beyond the Ringing Mountains are jungles that flourish in rains that never reach -
Trading House
Trading or Merchant Houses are the few factions allowed to travel from city-state to city-state without issue. Many have a fort or city-state they have headquarters in, but the major ones have -
The Verdant Passage
The Verdant Passage tells how a band of heroes formed and overthrew the evil king of Tyr, Kalak, and set in motion events that would shape Athas forever. In the City State of Tyr, Kalak -
Half-Giant
Giants dominate many of the islands and coastal areas of the Sea of Silt, wading across it to plunder the communities of smaller races where they find them. In some lost millennium, as a bizarre -
Elf
On Athas, elves are a nomadic race of herders, raiders, peddlers, and thieves. The dunes and steppes of Athas are home to thousands of tribes of nomadic elves. While each tribe is very different culturally -
Half-elf
Half-elves are born from two worlds, but welcome in neither. Elves and humans travel many of the same roads on Athas —elven tribes have at times encountered human mercenaries, just as elven warriors have -
Pyreen
Pyreen are a mysterious race of beings that existed. Pyreens (or Peace-Bringers) are mysterious beings that roam the world of Athas. They are powerful psionicists and very powerful druids. They travel about Athas attempting -
Templar
Templars, a class of bureaucratic priests, receive their spells through their Sorcerer-King. They are servants and agents of the Sorcerer-Kings. There are many differences between Templars of differing city-states. The templar is -
Balic
Andropinis lives in a majestic palace of white marble, rectangular in shape and adorned on all sides by magnificent columns. This palace is located atop a stony, fortified bluff in the center of the city -
Ur Draxa
No other place in that warped landscape rivals the sheer grandeur of the stark evil of Ur Draxa, the City of Doom. Ur Draxa was the most dangerous spot in the entire Tyr Region of -
Black Silt Horror
The Black Silt Horror is the smallest and most common of the Silt Horrors. Resembling a black, dusty octopus or squid with a writhing mass of eight barbed tentacles, the Silt Black Horror is obviously
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