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{{Creature|size_(2e) = Small|alignment_(2e) = Chaotic Evil|diet = Omnivore|language = Tribal Language (2e), Draconic (4e)}}Tribal raiders that like to eat Elves.
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{{Creature|size_(2e) = Small|alignment_(2e) = Chaotic Evil|diet = Omnivore|language = Tribal Language (2e), Draconic (4e)|image1 = Silt Runner.jpg|skin_color = Green}}
   
 
These small lizard-like men called '''Silt Runners''' are common on [[Athas]]. They usually live the life of raiders, although occasionally a lair will be found. Silt Runners move very quickly and have broad, flat feet. They can even run across silt for short stretches.
==Description==
 
These small lizard-like men are common on Athas. They usually live the life of raiders, although occasionally a lair will be found. Silt runners move very quickly and have broad, flat feet. They can even run across silt for short stretches.
 
   
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Silt Runners live in tribal warrens, temporary camps spread between dunes and connected by tunnel. They use these bases as staging areas for raiding small communities or slow-moving caravans. As their name implies, Silt Runners move easily across loose sand and silt, preferring to hunt where the terrain works to their advantage.
Silt runners are small, green, scaled, and ugly. They have protruding snouts filled with sharp teeth. Silt runners wear little or no clothing. What they do wear is usually more of a trophy than any covering for the sake of modesty or protection.
 
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Silt Runners are small, green, scaled, and ugly. They have protruding snouts filled with sharp teeth. Silt Runners wear little or no clothing. What they do wear is usually more of a trophy than any covering for the sake of modesty or protection. Silt Runners wear the clothes, treasures, and body parts of their victims as trophies. The rest of their prey is consumed.
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Silt Runners are tribal raiders that like to eat [[Elf|Elves]].
 
==Personality==
 
==Personality==
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For reasons lost to history-perhaps nothing more than a quirk of biology-these humanoids harbor a particular hatred for fey. They have been known to break off attacks against far more numerous or vulnerable foes to attack a lone [[Elf]] or [[Eladrin]].
They hate elves with a passion; an entire raiding party of silt runners may turn aside from a caravan to attack a lone elf.
 
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==Combat==
 
==Combat==
Silt runners use two basic tactics in combat. The first is to ambush someone if possible; the second is to overrun an opponent using wave tactics. Silt runners never attack, however, unless they outnumber the foe by at least three to one.
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Silt Runners use two basic tactics in combat. The first is to ambush someone if possible; the second is to overrun an opponent using wave tactics. Silt Runners never attack, however, unless they outnumber the foe by at least three to one.
   
 
==Society==
 
==Society==
Silt runners are tribal in nature, living in lairs of up to 200 individuals. These tribes are usually based on islands near the shores of the Sea of Silt or in a remote desert oasis. Silt runners consider elf a delicacy, and in melee they always attack any elves present first. Their natural speed usually makes this easy.
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Silt runners are tribal in nature, living in lairs of up to 200 individuals. These tribes are usually based on islands near the shores of the [[Sea of Silt]] or in a remote desert oasis. Silt Runners consider [[Elf]] a delicacy, and in melee they always attack any elves present first. Their natural speed usually makes this easy.
   
Silt runners often inhabit the same types of islands that giants do. Giants are usually left alone by silt runners (who know when they are overmatched). The giants tend to view these creatures as pests or vermin, overrunning their homes. Unfortunately, they are just too fast to swat properly.
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Silt Runners often inhabit the same types of islands that [[Desert Giant|Giants]] do. Giants are usually left alone by Silt Runners (who know when they are overmatched). The Giants tend to view these creatures as pests or vermin, overrunning their homes. Unfortunately, they are just too fast to swat properly.
   
 
==History==
 
==History==
 
==Notable==
 
==Notable==
 
None.
 
None.
==Appendix==
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==Sources==
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* [https://in-the-shadow-of-the-dead-gods.obsidianportal.com/wikis/silt-runners In the Shadow of the Dead Gods]. Obsidian Portal.
===See Also===
 
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[[Category:Race]]
===Notes===
 
 
===Appearances===
 
===Gallery===
 
===External Links===
 
===References===
 

Latest revision as of 00:46, 29 October 2019


These small lizard-like men called Silt Runners are common on Athas. They usually live the life of raiders, although occasionally a lair will be found. Silt Runners move very quickly and have broad, flat feet. They can even run across silt for short stretches.

Silt Runners live in tribal warrens, temporary camps spread between dunes and connected by tunnel. They use these bases as staging areas for raiding small communities or slow-moving caravans. As their name implies, Silt Runners move easily across loose sand and silt, preferring to hunt where the terrain works to their advantage.

Silt Runners are small, green, scaled, and ugly. They have protruding snouts filled with sharp teeth. Silt Runners wear little or no clothing. What they do wear is usually more of a trophy than any covering for the sake of modesty or protection. Silt Runners wear the clothes, treasures, and body parts of their victims as trophies. The rest of their prey is consumed.

Silt Runners are tribal raiders that like to eat Elves.

Personality[edit | edit source]

For reasons lost to history-perhaps nothing more than a quirk of biology-these humanoids harbor a particular hatred for fey. They have been known to break off attacks against far more numerous or vulnerable foes to attack a lone Elf or Eladrin.

Combat[edit | edit source]

Silt Runners use two basic tactics in combat. The first is to ambush someone if possible; the second is to overrun an opponent using wave tactics. Silt Runners never attack, however, unless they outnumber the foe by at least three to one.

Society[edit | edit source]

Silt runners are tribal in nature, living in lairs of up to 200 individuals. These tribes are usually based on islands near the shores of the Sea of Silt or in a remote desert oasis. Silt Runners consider Elf a delicacy, and in melee they always attack any elves present first. Their natural speed usually makes this easy.

Silt Runners often inhabit the same types of islands that Giants do. Giants are usually left alone by Silt Runners (who know when they are overmatched). The Giants tend to view these creatures as pests or vermin, overrunning their homes. Unfortunately, they are just too fast to swat properly.

History[edit | edit source]

Notable[edit | edit source]

None.

Sources[edit | edit source]

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