The Sand Vortex, or Silt Vortex as it is sometimes called, is a huge creature that lies in wait for unsuspecting prey crossing the Sea of Silt. It lies beneath the silt, but even fliers are not safe from the sudden whirlwind that may suck them down into the waiting maw of the creature. The Sand Vortex is pancake shaped and has a light gray skin that blends in very well with the silt. It is about 40 feet across and 5 feet thick.


2nd Edition

  • Frecuency: Rare.
  • Organization: Solitary.
  • Intelligence: 1 (Animal).
  • Treasure: Q.
  • No. Appearing: 1.
  • Armor Class: 2.
  • Movement: 0.
  • Hit Dice: 15.
  • THAC0: 5.
  • No. Attacks: 1.
  • Damage/Attack: 5-20 (5d4).
  • Special Attacks: Whirlwind.
  • Special Defenses: See below.
  • Magic Resistance: Nil.
  • Morale: Steady (11-12).
  • XP Value: 12.000 xp.






The Sand Vortex attacks with a special psionic power, whirlwind. It lies in wait, using its life detection power until a creature walks or flies overhead. Then a sudden whirlwind engulfs the unfortunate creature, sucking him down into range for the vortex to attack. Of course it also raises a huge cloud of silt with a 200 feet radius.

2n Edition

The victim is allowed a saving throw versus breath weapons to avoid being sucked in. The saving throw is modified by a -4 penalty if the victim was on the ground. Creatures larger than Dessert Giants (Athasian Rocs, Cloud Rays, etc.) are allowed a + 4 bonus to the save. A creature in the cloud may also be blinded (save vs. paralysis to avoid). Blinded creatures have only a 50% chance of flying out of the vortex, 75% for very large creature.

Psionics Summary

2nd Edition

Level Dis/Sci/Dev Attack/Defense Score PSPs
3 2/3/4 --/M- 13 84
  • Psychokinesis — Sciences: telekinesis, whirlwind (Cost 15 PSP, Maitenance 5 PSP/round), project force; Devotions: control wind, levitate.
  • Telepathy — Devotions: mind blank, life detection, mind bar;


Community content is available under CC-BY-SA unless otherwise noted.