|DSQ1 -- 2406|
|Road to Urik|
|Author(s)||David "Zeb" Cook|
After the second adventure, Road to Urik, which tied into the events in the second novel, The Crimson Legion, the story lines of the books and the role-playing products diverged.
"Tyr is free!" Such is the heady cry that echoes from the darkest warrens to the gleaming chambers of the Council in that ancient city. Now is your chance to savor life released from the oppressive gloom of the Sorcerer-Kings -but for how long?
New forces threaten the newly-born independence of Tyr, as outside forces march upon the city. King Tithian is determined to resist, but there are others on the Council of Advisors less eager to risk their wealth and lives for the cause of independence. It falls upon to you to help mobilize and lead the citizen-army of Tyr on the road to Urik.
Designed for four to six players of 4th to 7th levels, Road to Urik is set in and around Tyr, the campaign base for your Dark Sun game. A stand-alone adventure, Road to Urik can also be played as the sequel to Freedom.
Adventure[edit | edit source]
Part One[edit | edit source]
Part Two[edit | edit source]
Part Three[edit | edit source]