Old Kurn sits in a lush meadow on the eastern side of the White Mountains. The trade road running north out of Draj connects Kurn to the Tyr Region, and the city welcomes merchants from the south.
New Kurn lies in a fertile valley hidden among the White Mountains themselves. A secluded road protected by a towering fortress keeps the valley safe from unwanted visitors‐and New Kurn doesn’t want any visitors.
Kurn has an alliance with Aarakocran tribe from Winter Nest, in White Mountains. Of all the human communities, only Kurn builds perches especially made for Aarakocra to rest and do business.
Whinehurst webpage. Dark Sun Campaign Setting. Pathfinder Roleplaying.