The Jagged Cliffs Region stretches to the distant north of the Tyr Region. The area features a vast assortment of terrain types and isolated cultures, but very few examples of civilization as it’s known among the seven city-states of the Tablelands.
Named for the gigantic rock face that cuts diagonally across the land, the Jagged Cliffs Region is defined as the area bordered by the Sea of Silt on the east, the Crimson Savannah on the west, the Tyr Region to the south, and the Burning Plains to the north. This makes for an area of land much larger than the Tyr Region, and it stretches some 700 miles from east to west and almost 400 miles from north to south.
All of the terrain types found in the Tyr Region are in the land to the north, including rocky badlands, stony barrens, sandy wastes, and a scattering of forests. There are also two unique types of terrain: grassland and swamp. Refer to the Jagged Cliffs Region map while reading this chapter.
Culture[]
The culture of the Jagged Cliffs Region, with a few exceptions, is much rougher and less civilized than that of the southern lands. In some respects it’s totally alien —as in the case of the kreen imperials and, albeit less so, the halfling cliff dwellers.
Otherwise, examples of civilization as it exists in the Tyr Region can also be found throughout the north.
Three cities stand like beacons in this wilderness: Eldaarich, Kurn, and Saragar.
Sources[]
- TSR2438. Dark Sun Campaign Setting Boxed. Expanded and Revised (1995). TSR, by Bill Slavicsek with Dale Donovan.
- Digital Wanderer web. Dark Sun map.