Tags: apiedit, Visual edit
Tag: Visual edit
 
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{{Creature|image1 = Id fiend.jpg|size_(2e) = Large|alignment_(2e) = Neutral|size = Large|type = Aberrant|sub-type = Magical Beast|alignment = Unaligned|diet = Carnivore|location = Any|language = None|climate = Any|length = 10 feet|skin_color = Green}}
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{{Creature|image1 = Id fiend.jpg|size_(2e) = Large|alignment_(2e) = Neutral|size = Large|type = Aberrant|sub-type = Magical Beast|alignment = Unaligned|diet = Carnivore|location = Any|language = None|climate = Any|length = 10 feet|skin_color = Light Brown to Dark Olive Green|vision = See adequately in natural darkness}}
   
 
==Description==
 
==Description==
The id fiend is a psionic predator whose greatest weapon is its ability to draw images of its victims’ fears from their minds.
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The '''Id Fiend''' is a psionic predator whose greatest weapon is its ability to draw images of its victims’ fears from their minds.
   
The id fiend is very much like a gila monster or large lizard in appearance. It has a large, thick, stocky body supported by four muscular legs. All of the id fiends legs end in four clawed digits, three pointing forward and one backward. The torso of the id fiend usually ranges from 3 to 4 feet in length, ending in a long, tapering tail which is often up to four feet long. The head and neck of the id fiend measure two feet long, with its jaws making up about one foot of that length. The id fiends skin has a tough leather-like texture, varying in color from light brown and tan, found on specimens encountered in the desert, to a dark olive green, found on specimens encountered in the forests and jungles.
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The Id Fiend is very much like a gila monster or large lizard in appearance. It has a large, thick, stocky body supported by four muscular legs. All of the Id Fiends legs end in four clawed digits, three pointing forward and one backward. The torso of the Id Fiend usually ranges from 3 to 4 feet in length, ending in a long, tapering tail which is often up to four feet long. The head and neck of the Id Fiend measure two feet long, with its jaws making up about one foot of that length. The Id Fiends skin has a tough leather-like texture, varying in color from light brown and tan, found on specimens encountered in the desert, to a dark olive green, found on specimens encountered in the forests and jungles.
   
 
==Behavior==
 
==Behavior==
Id fiends can be encountered in virtually any terrain on Athas. Some live in the forests and jungles near the Forest Ridge, while some make their homes on the flat Tablelands that surround the Sea of Silt.
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Id Fiends can be encountered in virtually any terrain on [[Athas]]. Some live in the forests and jungles near the [[Forest Ridge]], while some make their homes on the flat [[Tablelands]] that surround the [[Sea of Silt]].
   
Though active at all times of the day, id fiends are more commonly encountered at night than during daylight hours. These creatures have learned that their natural fear inducing ability is much more effective at night, and thus prefer to stalk their prey in the dark. Though id fiends do not have infravision, they are able to see adequately in natural darkness.
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Though active at all times of the day, Id Fiends are more commonly encountered at night than during daylight hours. These creatures have learned that their natural fear inducing ability is much more effective at night, and thus prefer to stalk their prey in the dark. Though Id Fiends do not have infravision, they are able to see adequately in natural darkness.
   
Id fiends mate yearly, and females bear their young in litters of a single offspring. A new born id fiend is able to digest solid food at birth, and the mother will most often leave the youngling to fend for itself.
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Id Fiends mate yearly, and females bear their young in litters of a single offspring. A new born Id Fiend is able to digest solid food at birth, and the mother will most often leave the youngling to fend for itself.
   
 
==Combat==
 
==Combat==
Id fiends are predators. Before an id fiend will engage in actual combat with a victim, it will first stalk its victim using its psionic fear attack. The id fiend uses this attack when it first locates its prey. 
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Id Fiends are predators. Before an Id Fiend will engage in actual combat with a victim, it will first stalk its victim using its ''Psionic Fear'' attack. The Id Fiend uses this attack when it first locates its prey. 
   
Once engaged in actual melee combat, the id fiend is still difficult to face. The id fiend is also a powerful psionicist.
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Once engaged in actual melee combat, the Id Fiend is still difficult to face. The Id Fiend is also a powerful [[Psionicist]].
   
 
== Ecology ==
 
== Ecology ==
Dried id fiend blood is used in the creation of a potion concocted by psionic researchers; the potion allegedly increases the imbibers psionic abilities for brief periods of time.
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Dried Id Fiend blood is used in the creation of a potion concocted by psionic researchers; the potion allegedly increases the imbibers psionic abilities for brief periods of time.
   
==History==
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==Sources==
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* ''[https://www.drivethrurpg.com/product/120836/Dark-Sun-Fury-of-the-Wastewalker-4e?term=wastewal Fury of the Wastewalker]''. Adventure. Wizards of the Coast, by Nicholas K. Tulach.
==Notable==
 
==Appendix==
 
===See Also===
 
===Notes===
 
{{Notes}}
 
===Appearances===
 
===Gallery===
 
===External Links===
 
===References===
 

Latest revision as of 15:47, 16 November 2019


Description[edit | edit source]

The Id Fiend is a psionic predator whose greatest weapon is its ability to draw images of its victims’ fears from their minds.

The Id Fiend is very much like a gila monster or large lizard in appearance. It has a large, thick, stocky body supported by four muscular legs. All of the Id Fiends legs end in four clawed digits, three pointing forward and one backward. The torso of the Id Fiend usually ranges from 3 to 4 feet in length, ending in a long, tapering tail which is often up to four feet long. The head and neck of the Id Fiend measure two feet long, with its jaws making up about one foot of that length. The Id Fiends skin has a tough leather-like texture, varying in color from light brown and tan, found on specimens encountered in the desert, to a dark olive green, found on specimens encountered in the forests and jungles.

Behavior[edit | edit source]

Id Fiends can be encountered in virtually any terrain on Athas. Some live in the forests and jungles near the Forest Ridge, while some make their homes on the flat Tablelands that surround the Sea of Silt.

Though active at all times of the day, Id Fiends are more commonly encountered at night than during daylight hours. These creatures have learned that their natural fear inducing ability is much more effective at night, and thus prefer to stalk their prey in the dark. Though Id Fiends do not have infravision, they are able to see adequately in natural darkness.

Id Fiends mate yearly, and females bear their young in litters of a single offspring. A new born Id Fiend is able to digest solid food at birth, and the mother will most often leave the youngling to fend for itself.

Combat[edit | edit source]

Id Fiends are predators. Before an Id Fiend will engage in actual combat with a victim, it will first stalk its victim using its Psionic Fear attack. The Id Fiend uses this attack when it first locates its prey. 

Once engaged in actual melee combat, the Id Fiend is still difficult to face. The Id Fiend is also a powerful Psionicist.

Ecology[edit | edit source]

Dried Id Fiend blood is used in the creation of a potion concocted by psionic researchers; the potion allegedly increases the imbibers psionic abilities for brief periods of time.

Sources[edit | edit source]

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