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==Ecology==
 
==Ecology==
Gray Silt Horrors consider anything that they can sense as prey. They sense the vibrations of someone moving through or on the silt for up to 3 miles, and usually try to move towards it. Gray horrors mate with any other kind of [[Silt Horror]]s. Their favorite food is [[Desert Giant]], and once a Gray Silt Horror discovers a Giant's path, the Giants usually have to find a new path.
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Gray Silt Horrors consider anything that they can sense as prey. They sense the vibrations of someone moving through or on the silt for up to 3 miles, and usually try to move towards it. Gray horrors mate with any other kind of [[Silt Horror]]s. Their favorite food is [[Dessert Giant]], and once a Gray Silt Horror discovers a Giant's path, the Giants usually have to find a new path.
   
 
==Combat==
 
==Combat==
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If one or more tentacles are severed, they regrow at the rate of one per month. 
 
If one or more tentacles are severed, they regrow at the rate of one per month. 
   
===2nd Edition===
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===2n Edition===
 
If the victim is really looking for the water, he receives a -4 penalty to his surprise roll, otherwise the horror surprises its victims as listed as follows: Because of this, it is very hard to surprise (+2 bonus to surprise rolls). It also lies very still, granting it an increased chance to surprise opponents. (-2 penalty to all opponent's surprise rolls).  It acts the same way as [[White Silt Horror]].
 
If the victim is really looking for the water, he receives a -4 penalty to his surprise roll, otherwise the horror surprises its victims as listed as follows: Because of this, it is very hard to surprise (+2 bonus to surprise rolls). It also lies very still, granting it an increased chance to surprise opponents. (-2 penalty to all opponent's surprise rolls).  It acts the same way as [[White Silt Horror]].
   

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