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'''Medium humanoid (Gith), chaotic evil'''{{Creature|title1 = Athasian Gith|image1 = MQ4V4.jpg|height = 5 feet tall (7 feet stood up)|alignment_(5e) = Chaotic Evil}}The '''Gith''' are a race of grotesque humanoids that appear to be a peculiar mixture of [[Elf]] and reptile. They are extremely gaunt and lanky, with long dangling arms and spindly legs. Their hands have three fingers with no opposable thumb, yet they are able to use tools and wield weapons. Both their fingers and toes end in sharp claws.
[[File:MQ4V4.jpg|thumb|311x311px]]
 
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'''Gith''' are a race of psionic creatures. Typically they are used as slaves though they are normally found in tribes. They are one of the more common races of [[Athas]].
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Gith are a race of psionic creatures. Typically they are used as slaves though they are normally found in tribes. They are one of the more common races of [[Athas]].
   
 
== Physical Description ==
 
== Physical Description ==
 
Gith are hunched creatures that typically are around a little over 5 feet tall. If they stood up they would easily hit 7 feet. They have four long fingers.
 
Gith are hunched creatures that typically are around a little over 5 feet tall. If they stood up they would easily hit 7 feet. They have four long fingers.
   
== Origin ==
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== History ==
Gith are descendants of the [https://forgottenrealms.fandom.com/wiki/Githyanki Githyanki]. In a bid to conquer [[Athas]] they create various strongholds that could only be accessed via ''Plane Shift'' spells. In a coordinated attack the [https://forgottenrealms.fandom.com/wiki/Githzerai Githzerai] managed to activate a psionic super weapon. The end result was that the Githyanki's minds were so scarred that they forgot who they were and their psionic abilities were severally damaged, and thus the Gith were born.
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Gith are descendants of the [[w:c:forgottenrealms:Githyanki|githyanki]]. In a bid to conquer [[Athas]] they create various strongholds that could only be accessed via ''Plane Shift'' spells. In a coordinated attack the [[w:c:forgottenrealms:Githzerai|githzerai]] managed to activate a psionic super weapon. The end result was that the Githyanki's minds were so scarred that they forgot who they were and their psionic abilities were severally damaged, and thus the Gith were born.
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  +
== Stats ==
  +
  +
===5nd Edition===
  +
{| class="article-table"
  +
!STR
  +
!DEX
  +
!CON
  +
!INT
  +
!WIS
  +
!CHA
  +
|-
  +
|20
  +
|15
  +
|16
  +
|2
  +
|12
  +
|6
  +
|}
  +
{| class="article-table"
  +
!Base Atk
  +
!CMB
  +
!CMD
  +
!INIT
  +
!CR
  +
|-
  +
|<nowiki>+4</nowiki>
  +
|<nowiki>+10</nowiki>
  +
|22
  +
|<nowiki>+2</nowiki>
  +
|3
  +
|}
  +
  +
*'''Feats:''' .
  +
*'''Skills:''' .
  +
*'''SQ''' .
  +
Special Abilities
  +
  +
== Combat ==
  +
If possible, the Gith attack in mass, usually starting with a psionic attack from one of their leaders. Then the entire party moves in quickly to melee. They often accomplish this by springing up to twenty feet in one giant leap to close with their enemies.
  +
  +
== Habitat/Society ==
  +
The Gith live in tribal organizations. The individual with the most powerful psionics generally acts as the leader. All other social positions are distributed at his pleasure.
  +
  +
Mountain Gith live in underground lairs, claiming a particular canyon or valley as their territory. Gith inhabiting the [[Tablelands]] tend to organize their society more along the lines of a nomadic hunting clan, going wherever the game takes them. They do not hesitate to attack human or demihuman groups.
  +
  +
==Ecology==
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* '''Organization:'''
  +
* '''Treasure:'''
 
== Sources ==
 
== Sources ==
 
* ''[[Black Spine|DSE2: Black Spine]]'' (Dark Sun). TSR, Inc, by Walter Baas (February 1994). ISBN 1-56076-824-X
 
* ''[[Black Spine|DSE2: Black Spine]]'' (Dark Sun). TSR, Inc, by Walter Baas (February 1994). ISBN 1-56076-824-X
 
* ''Dark Sun Creature Catalog''. Wizards of the Coast by Bruce R. Cordell (August 2010) ISBN 0-7869-5495-7.
 
* ''Dark Sun Creature Catalog''. Wizards of the Coast by Bruce R. Cordell (August 2010) ISBN 0-7869-5495-7.
 
[[Category:Race]]
 
[[Category:Race]]
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[[Category:Creature]]

Revision as of 17:50, 12 October 2020

Medium humanoid (Gith), chaotic evil

The Gith are a race of grotesque humanoids that appear to be a peculiar mixture of Elf and reptile. They are extremely gaunt and lanky, with long dangling arms and spindly legs. Their hands have three fingers with no opposable thumb, yet they are able to use tools and wield weapons. Both their fingers and toes end in sharp claws.

Gith are a race of psionic creatures. Typically they are used as slaves though they are normally found in tribes. They are one of the more common races of Athas.

Physical Description

Gith are hunched creatures that typically are around a little over 5 feet tall. If they stood up they would easily hit 7 feet. They have four long fingers.

History

Gith are descendants of the githyanki. In a bid to conquer Athas they create various strongholds that could only be accessed via Plane Shift spells. In a coordinated attack the githzerai managed to activate a psionic super weapon. The end result was that the Githyanki's minds were so scarred that they forgot who they were and their psionic abilities were severally damaged, and thus the Gith were born.

Stats

5nd Edition

STR DEX CON INT WIS CHA
20 15 16 2 12 6
Base Atk CMB CMD INIT CR
+4 +10 22 +2 3
  • Feats: .
  • Skills: .
  • SQ .

Special Abilities

Combat

If possible, the Gith attack in mass, usually starting with a psionic attack from one of their leaders. Then the entire party moves in quickly to melee. They often accomplish this by springing up to twenty feet in one giant leap to close with their enemies.

Habitat/Society

The Gith live in tribal organizations. The individual with the most powerful psionics generally acts as the leader. All other social positions are distributed at his pleasure.

Mountain Gith live in underground lairs, claiming a particular canyon or valley as their territory. Gith inhabiting the Tablelands tend to organize their society more along the lines of a nomadic hunting clan, going wherever the game takes them. They do not hesitate to attack human or demihuman groups.

Ecology

  • Organization:
  • Treasure:

Sources