Medium humanoid (Gith), chaotic evil The Gith are a race of grotesque humanoids that appear to be a peculiar mixture of Elf and reptile. They are extremely gaunt and lanky, with long dangling arms and spindly legs. Their hands have three fingers with no opposable thumb, yet they are able to use tools and wield weapons. Both their fingers and toes end in sharp claws.
Gith are a race of psionic creatures. Typically they are used as slaves though they are normally found in tribes. They are one of the more common races of Athas.
Physical Description[]
Gith are hunched creatures that typically are around a little over 5 feet tall. If they stood up they would easily hit 7 feet. They have four long fingers.
History[]
Gith are descendants of the githyanki. In a bid to conquer Athas they create various strongholds that could only be accessed via Plane Shift spells. In a coordinated attack the githzerai managed to activate a psionic super weapon. The end result was that the Githyanki's minds were so scarred that they forgot who they were and their psionic abilities were severally damaged, and thus the Gith were born.
Stats[]
5th Edition[]
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 | 15 | 16 | 2 | 12 | 6 |
Base Atk | CMB | CMD | INIT | CR |
---|---|---|---|---|
+4 | +10 | 22 | +2 | 3 |
- Feats: .
- Skills: .
- SQ .
Special Abilities
Combat[]
If possible, the Gith attack in mass, usually starting with a psionic attack from one of their leaders. Then the entire party moves in quickly to melee. They often accomplish this by springing up to twenty feet in one giant leap to close with their enemies.
Habitat/Society[]
The Gith live in tribal organizations. The individual with the most powerful psionics generally acts as the leader. All other social positions are distributed at his pleasure.
Mountain Gith live in underground lairs, claiming a particular canyon or valley as their territory. Gith inhabiting the Tablelands tend to organize their society more along the lines of a nomadic hunting clan, going wherever the game takes them. They do not hesitate to attack human or demihuman groups.
The gith of the Blackspine Mountains, in the Ivory Triangle region, lay in wait for a day when they will bury the cities of men beneath the blowing sands!
Ecology[]
- Organization:
- Treasure:
Sources[]
- DSE2: Black Spine (Dark Sun). TSR, Inc, by Walter Baas (February 1994). ISBN 1-56076-824-X
- Dark Sun Creature Catalog. Wizards of the Coast by Bruce R. Cordell (August 2010) ISBN 0-7869-5495-7.