Tag: Visual edit
Tag: Visual edit
 
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[[File:Dune Trader.jpg|thumb|387x387px]]
 
[[File:Dune Trader.jpg|thumb|387x387px]]
   
{{Book|title = Black Spine|author = Walter Baas, Dustin Browder, Tom Prusa and Jonathan Tweet|publisher = TSR|type = Adventure Module|released = 1994|code = DSE2 -- TSR 2428|pages = 314|realm year = Free Year 6}}
+
{{Book|title = Dune Trader|author = Anthony Pryor|publisher = TSR|type = Accessory|released = 1992|code = DSR2 -- TSR 2407|pages = 98|realm year = |isbn = 1-56076-543-3|source = https://www.drivethrurpg.com/product/17182/DSR2-Dune-Trader-2e?term=Dune+Tr}}
 
In the harsh lands of [[Athas]], even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. 
 
In the harsh lands of [[Athas]], even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. 
   
  +
'''''Dune Trader''''' is a supplement for the DARK SUN game world. It deals with the inner workings of the powerful [[Trade House|Trading Houses]] of Athas. 
''Dune Trader'' explores the lives of the people who are the lifeblood of Athas. The major merchant houses of the [[Tyr Region]] are described, as well as minor houses, elven merchant and raiding tribes, and the mercantile tendencies of all the races of Athas. The personalities who drive these houses and tribes are detailed fully within these pages.
 
   
 
The major merchant houses of the [[Tyr Region]] are described, as well as minor houses, elven merchant and raiding tribes, and the mercantile tendencies of all the races of Athas. The personalities who drive these houses and tribes are detailed fully within these pages.
A new character class is introduced here-the [[Dune Trader (theme)|Dune Trader]] class. The DM receives complete instructions on how to run a trader-based campaign, and the players are shown how to play trader characters and start their own merchant houses. The most vital and exciting challenge on Athas await with this book!
 
   
 
A new character class is introduced here-the [[Dune Trader (theme)|Dune Trader]] class. The DM receives complete instructions on how to run a trader-based campaign, and the players are shown how to play trader characters and start their own merchant houses. The most vital and exciting challenge on Athas await with this book!''<nowiki/>''
''<nowiki/>''
 
== Adventures ==
+
== Table of Contents ==
  +
* The Major Merchant Houses of the Tyr Region
  +
* Small Trading Houses
  +
* Elven Merchant Houses
  +
* Other Nonhuman Traders
  +
* The Trader Campaign
  +
* A House Inika Caravan
  +
* A Heavy Caravan
  +
* An Elven Market
  +
* Fort Prosper
  +
* Crodlu
   
  +
== Product History ==
=== Adventure One: Clash by Night ===
 
  +
DSR2: ''Dune Trader'' (1992), by Anthony Pryor, is the second Dark Sun Reference book, detailing the setting of [[Athas]]. It was released in April 1992.
* Part One: Into the Desert
 
* Part Two: Arrival
 
* Part Three: Debate by Candlelight
 
* Part Four: Spies in the Night
 
* Part Five: Preparations for War
 
* Part Six: The Order of Battle
 
* Part Seven: Eye of the Storm
 
* Part Eight: Victory by Five
 
   
=== Adventure Two: Cry Vengeance ===
+
=== Continuing the Dark Sun Series ===
  +
By Spring 1992, the Dark Sun series was settling into a pattern of rapidly released adventures and reference books. ''Dune Trader'' was the second of the references, following DSR1: ''[[Slave Tribes]]'' (1992). Unlike its predecessor, which was a setting book, ''Dune Trader'' is more of a splat book, detailing merchants in the world of [[Athas]].
* Part One: Funeral Pyres
 
* Part Two: Across the Desert
 
* Part Three: Battle of the Mind
 
* Part Four: At the Gate
 
   
=== Adventure Three: Into the Mines ===
+
=== Expanding AD&D ===
  +
The ''Dark Sun Boxed Set'' (1991) had already massively innovated AD&D with its variant races, new classes, and high-level play. ''Dune Trader'' continued that trend by introducing another new class: the [[Dune Trader (theme)|Dune Trader]]. Though it's not explicitly described as a [[Rogue]] subclass, the Dune Trader uses the same experience and THAC0 tables and has access to Rogue proficiencies.
* Part One: Nibenay's Mine Tunnels
 
  +
* Part Two: Zigath's Nest
 
  +
''Dune Trader'' also provides a rules system that simulates trading goods throughout the [[Tyr Region]].
  +
  +
=== A History of Merchants in RPGs ===
  +
Merchants first entered the roleplaying world through GDW's ''Traveller'' (1977). They were one of the game's original six classes and were later expanded upon in books like Paranoia Press' ''Merchants & Merchandise'' (1981) and GDW's own ''Merchant Princes'' (1985). ''Star Trek: The Role-Playing Game'' (1982) followed in ''Traveller''<nowiki/>'s footsteps with its own ''Trader Captains and Merchant Princes'' (1987) and ever since merchants have been an important part of science fiction roleplaying.
  +
  +
''Bireme and Galley: Naval Warfare, Egypt to Lepanto'' (1978) for ''Chivalry & Sorcery'' (1977) may have been the first FRP book with trading rules. Mercantile classes appeared pretty early in fantasy roleplaying games too, including the worshipers of Issaries in ''RuneQuest'' (1978), the merchant in ''Warhammer Fantasy Roleplay'' (1986), and the mercantyler in ''Hârnmaster'' (1986), but in some cases it took decades for these classes to get access to full merchant simulations as well.
  +
  +
=== A History of Merchants in D&D ===
  +
In the mid-to-late '80s, a lot of the innovation in D&D appeared through the ''Basic D&D'' game (1983-1986), which was declining in popularity and so had more room to explore new game systems. Unsurprisingly D&D's merchants made their first appearance here. A naval merchant prince appeared in GAZ9: "The Minrothad Guilds" (1988), which also had supply-and-demand-based trade rules. A land-based merchant appeared the next year in GAZ11: "The Republic of Darokin" (1989), complete with experience points earned for trading.
  +
  +
However, it took a few more years for merchants to make the jump to AD&D, in ''Dune Trader''.
  +
  +
=== Expanding Athas ===
  +
Over half of ''Dune Trader'' is fluff, detailing the major merchant houses of [[Tyr]], including three elven merchant tribes.
  +
  +
=== Monsters of Note ===
  +
''Dune Trader'' introduces the [[Crodlu]] — reptilian ostriches which are used as mounts in [[Athas]]. Many fans see them as adaptation of the chocobos from ''Final Fantasy II'' (1988) and later games.
  +
  +
=== About the Creators ===
  +
Pryor authored four TSR books in 1992, two for Dark Sun and two for Greyhawk. His other Dark Sun book that year was DSQ3: ''[[Asticlian Gambit]]'' (1992).
  +
  +
[[Category:Sourcebook]]

Latest revision as of 07:57, 10 November 2019

Dune Trader.jpg

DSR2 -- TSR 2407
Dune Trader
Author(s) Anthony Pryor
Publisher TSR
Released 1992
Type Accessory
Pages 98
ISBN ISBN 1-56076-543-3

Source: https://www.drivethrurpg.com/product/17182/DSR2-Dune-Trader-2e?term=Dune+Tr

In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. 

Dune Trader is a supplement for the DARK SUN game world. It deals with the inner workings of the powerful Trading Houses of Athas. 

The major merchant houses of the Tyr Region are described, as well as minor houses, elven merchant and raiding tribes, and the mercantile tendencies of all the races of Athas. The personalities who drive these houses and tribes are detailed fully within these pages.

A new character class is introduced here-the Dune Trader class. The DM receives complete instructions on how to run a trader-based campaign, and the players are shown how to play trader characters and start their own merchant houses. The most vital and exciting challenge on Athas await with this book!

Table of Contents[edit | edit source]

  • The Major Merchant Houses of the Tyr Region
  • Small Trading Houses
  • Elven Merchant Houses
  • Other Nonhuman Traders
  • The Trader Campaign
  • A House Inika Caravan
  • A Heavy Caravan
  • An Elven Market
  • Fort Prosper
  • Crodlu

Product History[edit | edit source]

DSR2: Dune Trader (1992), by Anthony Pryor, is the second Dark Sun Reference book, detailing the setting of Athas. It was released in April 1992.

Continuing the Dark Sun Series[edit | edit source]

By Spring 1992, the Dark Sun series was settling into a pattern of rapidly released adventures and reference books. Dune Trader was the second of the references, following DSR1: Slave Tribes (1992). Unlike its predecessor, which was a setting book, Dune Trader is more of a splat book, detailing merchants in the world of Athas.

Expanding AD&D[edit | edit source]

The Dark Sun Boxed Set (1991) had already massively innovated AD&D with its variant races, new classes, and high-level play. Dune Trader continued that trend by introducing another new class: the Dune Trader. Though it's not explicitly described as a Rogue subclass, the Dune Trader uses the same experience and THAC0 tables and has access to Rogue proficiencies.

Dune Trader also provides a rules system that simulates trading goods throughout the Tyr Region.

A History of Merchants in RPGs[edit | edit source]

Merchants first entered the roleplaying world through GDW's Traveller (1977). They were one of the game's original six classes and were later expanded upon in books like Paranoia Press' Merchants & Merchandise (1981) and GDW's own Merchant Princes (1985). Star Trek: The Role-Playing Game (1982) followed in Traveller's footsteps with its own Trader Captains and Merchant Princes (1987) and ever since merchants have been an important part of science fiction roleplaying.

Bireme and Galley: Naval Warfare, Egypt to Lepanto (1978) for Chivalry & Sorcery (1977) may have been the first FRP book with trading rules. Mercantile classes appeared pretty early in fantasy roleplaying games too, including the worshipers of Issaries in RuneQuest (1978), the merchant in Warhammer Fantasy Roleplay (1986), and the mercantyler in Hârnmaster (1986), but in some cases it took decades for these classes to get access to full merchant simulations as well.

A History of Merchants in D&D[edit | edit source]

In the mid-to-late '80s, a lot of the innovation in D&D appeared through the Basic D&D game (1983-1986), which was declining in popularity and so had more room to explore new game systems. Unsurprisingly D&D's merchants made their first appearance here. A naval merchant prince appeared in GAZ9: "The Minrothad Guilds" (1988), which also had supply-and-demand-based trade rules. A land-based merchant appeared the next year in GAZ11: "The Republic of Darokin" (1989), complete with experience points earned for trading.

However, it took a few more years for merchants to make the jump to AD&D, in Dune Trader.

Expanding Athas[edit | edit source]

Over half of Dune Trader is fluff, detailing the major merchant houses of Tyr, including three elven merchant tribes.

Monsters of Note[edit | edit source]

Dune Trader introduces the Crodlu — reptilian ostriches which are used as mounts in Athas. Many fans see them as adaptation of the chocobos from Final Fantasy II (1988) and later games.

About the Creators [edit | edit source]

Pryor authored four TSR books in 1992, two for Dark Sun and two for Greyhawk. His other Dark Sun book that year was DSQ3: Asticlian Gambit (1992).

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