Draj Map.jpg

Draj, City of the Moon, was ruled by the Sorcerer King Tectuktitlay.

From the Wanderer's journal:

'The sorcerer-king of Draj calls himself 'The

Mighty and Omnipotent Tectuktitlay, Father of Life

and Master of the Two Moons'. As you might

guess from his appellation, Tectuktitlay claims to be

a god. Lest you take him seriously, I'll point out that

in my opinion, Tectuktitlay is not even one of the

more powerful sorcerer-kings.

Be that as it may, Tectuktitlay rules Draj from a

great walled compound in the center of the city.

This compound contains several one-story buildings

that serve as the barracks for his personal guard,

templar quarters, a school for the children of the

nobles, and a psionics academy that he personally

supervises. In the center of this compound is a large

gladiatorial arena. It is surrounded by tiers of stone

seats, except where a steep stone pyramid.

Tectuktitlay.s home-rises two hundred feet over it.

No one seems to know how long Tectuktitlay has

ruled Draj, probably because he has forbidden this

knowledge to be passed on from generation to generation

in order to make himself seem completely

immortal. His templars, called .Moon Priests,.

claim that he raised the city from the dust and made

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the surrounding lands fertile.

This last claim no doubt arises from the fact that

Draj sits on a huge mudflat located on the western

edge of a large inland silt basin (see Geography of

the Sea of Silt in Chapter Three: Athasian Geography

for an explanation of mudflats).

If I had to guess, and I have to, I would say that

what really happened is this: A relatively young

and weak Defiler, Tectuktitlay, led a small band of

followers to this island and founded his city. Given

the natural fertility of mudflats, Draj prospered

and Tectuktitlay eventually became a sorcererking.

Because Draj and the surrounding lands are located

on a mudflat, defending it is fairly simple.

Any army that attempts to leave the road to it inevitably

bogs down in a quagmire of thick mud. If the

army stays on the stone paved road leading through

Tectuktitlay.s lands, all he needs do is send his warriors

out to defend the narrow passage, then drive

the enemy into the mud.

Nevertheless, Draj is almost constantly at war,

sending its armies far and wide in search of captives.

The warriors, which you will encounter nearly anywhere,

are armed with obsidian-edged swords and

short barbed spears attached to long ropes. They

are trained to throw their harpoons into a target.s

thigh or seat and then drag him back to where they

are standing.

Captives are returned to Draj itself, where they

are forced to climb the great pyramid so that Tectuktitlay

himself can tear out their hearts. The

bodies are sent tumbling down the pyramid into the

great arena below.

On a day following a particularly large number of

sacrifices, the bodies are removed from the arena so

that the Tectuktitlay.s favorites.the Priests of the

Moons, the nobles, and weapon-makers-can enjoy

an afternoon of gladiatorial games.

Despite its warlike nature, Draj enjoys heavy

commerce with the other cities of the Tyr Region

(and some cities to the north, whose names I do not

know). This is because Draj.s fertile soil makes it

rich in two essential resources: hemp, which is good

for making both clothes and rope, and grain, which

most other cities desperately need in order to feed

their starving populations.'


It is located in the northeast corner of the Tablelands far east of the Ringing Mountains and of Tyr. A number of villages formed by escaped slaves, thrive on the outer edges of Draj's territory. These villages include Cedrilte, Gedron, and Teaquetzl.



Notable Residents

  • Dagolar
  • Tectuktitlay
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