Tag: Visual edit
Tag: Visual edit
 
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{{Creature|title1 = Dessert Giant|image1 = Athasian Giant.png|size_(2e) = H (25 feet tall)|sub-type_(2e) = Giant|alignment_(2e) = Neutral Evil|activity_cycle = Day|diet = Omnivore|language = |climate = Sea of Sit / Tablelands|terrain = Sea of Silt / Tablelands|length = |skin_color = |lifespan = |height = 25 feet tall}}'''Desert Giants''' are humanoid is appearance.
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{{Creature|title1 = Desert Giant|image1 = Desert Giant.jpg|size_(2e) = H (20 - 25 feet tall)|sub-type_(2e) = Giant|alignment_(2e) = Neutral Evil|activity_cycle = Day|diet = Omnivore|language = |climate = Sea of Sit / Tablelands|terrain = Sea of Silt / Tablelands|length = |skin_color =Dark Red / Jet-black |lifespan = |height = 25 feet tall|weight = 6 - 8 tons|hair_color = Light Brown color|based_on = Athasian Giant}}'''Desert Giants''' are humanoid is appearance. They stand anywhere from 20 to 25 feet tall and weigh from six to eight tons each. Desert Giants have exaggerated facial features: huge noses, mouths, or ears. Their skin is most often dark red, but some specimens have jet-black skin. The hair of Desert Giants is usually a light brown color and is very coarse and sturdy.
   
 
==Stats==
 
==Stats==
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*'''XP Value:''' 6.000 xp.
 
*'''XP Value:''' 6.000 xp.
 
*'''Psionics:''' Nil.
 
*'''Psionics:''' Nil.
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*Desert Giants have strength the corresponds to a strength score of 25.
 
==Habitat/Society==
 
==Habitat/Society==
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Desert Giants live on desert islands. This climate is nearly identical to the deserts of [[Athas]], save that these islands are surrounded by the [[Sea of Silt]]. Desert Giants live in clans, each having from 5 to 10 members. Both males and females are present in Desert Giant clans. Desert Giants live in huge caves located in the rock formations found on most of the islands of the Sea of Silt. Each cave can house two or three giants, and each clan will be spread out between four or five caves. 
The White Silt Horror is found anywhere in silt basins and the [[Sea of Silt]]. They move very slowly, and usually don't make the effort. They can sense vibrations in the silt up to 3 miles away, and gradually move towards any regular wading path that is used. The White Silt Horror does not like the sun, and if it must move out of the silt (to crawl over a sunken wall, for instance) it prefers to wait for dark.
 
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Desert Giants eat most anything, preferring meat to plants and vegetables. Many clans domesticate herds of [[Erdlus]], [[Kank]]s, and other creatures. Because their islands have limited vegetation, Desert Giants eat little in terms of plant life. 
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Desert Giants are able to cross the Sea of Silt by wading along the edges of the sea, where the silt is not too deep. Desert Giants travel infrequently to the main lands of Athas. 
   
 
==Ecology==
 
==Ecology==
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Desert giants often sell their hair to rope makers.
The White Sit Horror eats anything except other [[Silt Horror]]s. It is always hungry, and usually attacks anything that comes in range. It can exist for years on one meal, lying dormant underneath the silt. It lives about 40 years, usually mating only once in its life. This occurs only after a rain, and only if there is a male/female pair in the area. The female waits until she has found a new victim, and lays thousands of eggs in the body. These eventually hatch and jet off through the silt to begin eating. The White Silt Horror is said to be good eating by the few [[Dessert Giant|Giants]] who have ever killed one.
 
 
If a horror has tentacles severed, it can replace them at the rate of one per month.
 
   
 
==Combat==
 
==Combat==
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When defending their island homes, Desert Giants hurl rocks at the uninvited guests in order to deter their enemy's advance.  Desert Giants will often also throw huge spears carved from dead tree trunks.
The White Silk Horror lies in wait below the silt. It is very sensitive to the vibrations caused by beings moving through the silt. 
 
   
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When Desert Giants are on the offensive, they will close to melee range quickly. Desert Giants fight using huge, spiked clubs.
It will attack multiple targets, but only if they are all in range. The horror usually attacks as soon as a target gets in range, rather than waiting for a larger group to approach. 
 
 
The White Silk Horror also tries to drag the victim under the silt. 
 
 
Once a White Silt Horror grasps a victim, the tentacle must be severed to allow release. The White Silt Horror does not usually fight to the death. 
 
 
On the rare occasions when a horror is losing a fight, it uses its air jet to escape.  
 
* '''Air Jet:''' It moves by jetting out a large gust of air, sliding itself backwards through the silt at a rate of 50 yards per round. This also raises a small cloud of silt, making it almost impossible to follow, at least for those using sight. 
 
The horror's mouth is located next to the sensitive air sac, and is not used in combat.
 
   
 
===2n Edition===
 
===2n Edition===
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*  '''Hurl Rocks:''' These rocks do 2d10 points of damage.
Because of this, it is very hard to surprise (+2 bonus to surprise rolls). It also lies very still, granting it an increased chance to surprise opponents. (- 2 penalty to all opponent's surprise rolls). 
 
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*  '''Hurl Spears:''' In case they throw huge spears, when they hit, these spears do 3d10 points of damage. Desert giants are able to throw either of these weapons up to 250 yards.
 
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These clubs do 2d8+14 (due to exceptional strength) points of damage per successful attack.
When an opponent gets in range, (50 feet or less), the White Silt Horror attacks with all of its tentacles. On an attack roll that exceeds the required score to hit by 4 or more, the victim is held by a tentacle. A hit causes 1d8 points of damage. If the victim is held, he suffers an additional 1d8 each succeeding round. Only creatures with a firm footing or a place to anchor themselves are allowed an Open Doors roll to resist this. 
 
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*  '''Resistant to Psionics:''' Desert Giants are naturally resistant to all types of psionics. When attacked psionically, a desert giant may save versus spells to totally negate the effect.
 
Very strong creatures (Strength 21 or better) have a chance equal to a Bend Bars roll to pull free from its tentacles. Otherwise, each tentacle takes 10 points of damage before being severed. Blunt weapons do half damage, but can eventually crush a tentacle. 
 
   
On the round after fleeing, the horror is completely hidden under the silt, and those who want to finish it off had better be able to fight under the silt. 
 
 
==Sources==
 
==Sources==
 
*''[https://www.drivethrurpg.com/product/17187/DSR4-Valley-of-Dust-and-Fire-2e?term=Valley+of+ DSR4. Valley of Dust and Fire]''. Dark Sun Accesory. TSR Inc, by L. Richard Baker III (1992). [https://darksun.fandom.com/wiki/Special:BookSources/1560763167 ISBN 1-56076-316-7].
 
*''[https://www.drivethrurpg.com/product/17187/DSR4-Valley-of-Dust-and-Fire-2e?term=Valley+of+ DSR4. Valley of Dust and Fire]''. Dark Sun Accesory. TSR Inc, by L. Richard Baker III (1992). [https://darksun.fandom.com/wiki/Special:BookSources/1560763167 ISBN 1-56076-316-7].
 
*''[https://www.drivethrurpg.com/product/17180/MC12-Monstrous-Compendium-Dark-Sun-Appendix-Terrors-of-the-Desert-2e?term=Dark+Sun MC12 Monstrous Compendium Dark Sun Appendix]'': Terrors of the Desert (2e).
 
*''[https://www.drivethrurpg.com/product/17180/MC12-Monstrous-Compendium-Dark-Sun-Appendix-Terrors-of-the-Desert-2e?term=Dark+Sun MC12 Monstrous Compendium Dark Sun Appendix]'': Terrors of the Desert (2e).
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[[Category:Creature]]

Latest revision as of 20:23, 28 October 2019

Desert Giants are humanoid is appearance. They stand anywhere from 20 to 25 feet tall and weigh from six to eight tons each. Desert Giants have exaggerated facial features: huge noses, mouths, or ears. Their skin is most often dark red, but some specimens have jet-black skin. The hair of Desert Giants is usually a light brown color and is very coarse and sturdy.

Stats[edit | edit source]

2nd Edition[edit | edit source]

  • Frecuency: Uncommon.
  • Organization: Clans.
  • Intelligence: 5-7 (Low).
  • Treasure: J (I).
  • No. Appearing: 5-10 (1d6+4).
  • Armor Class: 4.
  • Movement: 15.
  • Hit Dice: 14.
  • THAC0: 7.
  • No. Attacks: 1.
  • Damage/Attack: 2-16+14 (2d8+14).
  • Special Attacks: Hurl rocks or spears.
  • Special Defenses: Resistant to Psionics.
  • Magic Resistance: Nil.
  • Morale: Champion (15-16).
  • XP Value: 6.000 xp.
  • Psionics: Nil.
  • Desert Giants have strength the corresponds to a strength score of 25.

Habitat/Society[edit | edit source]

Desert Giants live on desert islands. This climate is nearly identical to the deserts of Athas, save that these islands are surrounded by the Sea of Silt. Desert Giants live in clans, each having from 5 to 10 members. Both males and females are present in Desert Giant clans. Desert Giants live in huge caves located in the rock formations found on most of the islands of the Sea of Silt. Each cave can house two or three giants, and each clan will be spread out between four or five caves. 

Desert Giants eat most anything, preferring meat to plants and vegetables. Many clans domesticate herds of Erdlus, Kanks, and other creatures. Because their islands have limited vegetation, Desert Giants eat little in terms of plant life. 

Desert Giants are able to cross the Sea of Silt by wading along the edges of the sea, where the silt is not too deep. Desert Giants travel infrequently to the main lands of Athas. 

Ecology[edit | edit source]

Desert giants often sell their hair to rope makers.

Combat[edit | edit source]

When defending their island homes, Desert Giants hurl rocks at the uninvited guests in order to deter their enemy's advance.  Desert Giants will often also throw huge spears carved from dead tree trunks.

When Desert Giants are on the offensive, they will close to melee range quickly. Desert Giants fight using huge, spiked clubs.

2n Edition[edit | edit source]

  •  Hurl Rocks: These rocks do 2d10 points of damage.
  •  Hurl Spears: In case they throw huge spears, when they hit, these spears do 3d10 points of damage. Desert giants are able to throw either of these weapons up to 250 yards.

These clubs do 2d8+14 (due to exceptional strength) points of damage per successful attack.

  •  Resistant to Psionics: Desert Giants are naturally resistant to all types of psionics. When attacked psionically, a desert giant may save versus spells to totally negate the effect.

Sources[edit | edit source]

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