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1st Edition[]

Dark Sun was not available as a 1st Edition Dungeons & Dragons campaign setting.

2nd Edition[]

The Dark Sun campaign setting was first published by TSR Inc. in October 1991.

Rulebooks[]

  • Dark Sun World Campaign Setting 2400
  • Dragon Kings 2408
  • Dark Sun Campaign Setting (Expanded and Revised) 2438

Adventures[]

  • Freedom DS1 2401
  • Road to Urik DSQ1 2406
  • Arcane Shadows DSQ2 2410
  • Asticlian Gambit DSQ3 2412
  • Dragon's Crown DSE1 2416
  • Black Flames DSM1 2417
  • Merchant House of Amketch DSM2 2421
  • Marauders of Nibenay DSM3 2424
  • Forest Maker 2430

Accessories[]

  • Slave Tribes DSR1 2404
  • Dune Trader DSR2 2407
  • Veiled Alliance DSR3 2411
  • Valley of Dust and Fire DSR4 2413
  • The Complete Gladiator's Handbook CGR2 2419
  • City State of Tyr DSS1 2420
  • Earth, Air, Fire and Water DSS2 2422
  • Elves of Athas DSS3 2423
  • The Will and the Way: Psionicists of Athas 2431
  • Thri-Kreen of Athas 2437
  • The Wanderer's Chronicle: Wind Riders of the Jagged Cliffs 2439
  • Beyond the Prism Pentad 2441
  • Defilers and Preservers: The Wizards of Athas 2445
  • Psionic Artifacts of Athas 2446

Boxed Sets[]

Monstrous Compendia[]

  • Monstrous Compendium Dark Sun Appendix: Terrors of the Desert MC12 2405
  • Monstrous Compendium Dark Sun Appendix II: Terrors Beyond Tyr 2433

3rd Edition[]

Dark Sun was never officially released for 3rd Edition Dungeons & Dragons. However, rules for the 3.5 edition (d20) appeared in several places; the "Sandstorm" supplement, especially, included a number of references to the culture and climate of the Dark Sun setting.

Paizo's Dark Sun[]

A special feature in Dragon Magazine No. 319 (the May 2004 issue) and a parallel feature in Dungeon Magazine No. 110 provide an alternate interpretation of the setting for the revised Third Edition (3.5) Dungeons and Dragons game. (The rules for defiler wizards appear in Dragon #315, and additional monsters in Dungeon #111).

In place of the higher dice for ability scores, the abilities of all of the player character races have been improved. Each (including humans) has an additional bonus to one or more ability scores, an innate psionic power, and often other bonuses. Every race has a level adjustment, meaning that a PC of the race counts as a PC of higher level than he actually is for purposes of balance.

Special article in Dragon Magazine No. 339 contained detailed information, including an epic level prestiege class, for the dragon-kings.

4th Edition[]

Rulebooks[]

Adventures[]

Magazine Articles[]

Dungeon Magazine Adventures[]

  • "Revenge of the Marauders" by Bruce R. Cordell (10/19/10; Dungeon Magazine Issue 183)
  • "Beneath the Dust" by Jared Espley (February 2011; Dungeon Magazine Issue 187)

Character Concepts[]

  • "Primal Spirits of Athas" by David Adams (01/14/11; Dragon Magazine Issue 395)

Features[]

  • "Silt Elementals" by Rodney Thompson (11/19/10; Dungeon Magazine Issue 184)
  • "Arena Masters" by Robert J. Schwalb (11/15/10; Dragon Magazine Issue 393)
  • "Magma Elementals" by Rodney Thompson (10/14/10; Dungeon Magazine Issue 183)
  • "Monster Hunters of Athas" by Chris Sims (09/20/10; Dragon Magazine Issue 391)
  • "The Broken Builders"
  • "Slaves of Athas"
  • "Mar Juk-Adan, Dune Trader"
  • "Templars of the Sorcer-Kings"
  • "The Dragon's Altar"
  • "Returning to Athas, Part 1"
  • "Returning to Athas, Part 2"
  • "Sunwarped Flats"

5th Edition[]

No material has been produced by Wizards of the Coast for 5th Edition Dungeons & Dragons. However, the adventure module Princes of the Apocalypse does include guidelines how to transfer the story, which is normally set in the Forgotten Realms campaign setting, into several classical D&D settings, including Greyhawk, Dragonlance, and Dark Sun.

All items (8)

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