DSE2 -- TSR 2428 | |
Black Spine | |
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Author(s) | Walter Baas, Dustin Browder, Tom Prusa and Jonathan Tweet |
Publisher | TSR |
Released | 1994 |
Type | Adventure Module |
Pages | 314 |
Realm Year | Free Year 6 |
Unknown to even the mightiest of the great Sorcerer-Kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the Dark Sun.
The only thing that stands in the way of this terrible fate is a band of heroes. Assembled from the four corners of this tortured world and bound together by the tangled cords of fate, they must face an enemy the likes of which they have never seen before. The odds are against them, but they dare not fail. The fate of the world is in their hands.
Black Spine is an adventure for 4 to 6 characters of 10th through 13th level. The previous flip-book modules (Black Flames, Merchant House of Amketch, and Marauders of Nibenay) precede this adventure, but they are not necessary to enjoy Black Spine.
Adventures[]
Adventure One: Clash by Night[]
- Part One: Into the Desert
- Part Two: Arrival
- Part Three: Debate by Candlelight
- Part Four: Spies in the Night
- Part Five: Preparations for War
- Part Six: The Order of Battle
- Part Seven: Eye of the Storm
- Part Eight: Victory by Five
Adventure Two: Cry Vengeance[]
- Part One: Funeral Pyres
- Part Two: Across the Desert
- Part Three: Battle of the Mind
- Part Four: At the Gate
Adventure Three: Into the Mines[]
- Part One: Nibenay's Mine Tunnels
- Part Two: Zigath's Nest