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{{Book|title = Black Flames|author = Sam Witt|publisher = TSR|type = Adventure Module|released = 1993}}''A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden. ''
 
   
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{{Book|title = Black Spine|author = Walter Baas, Dustin Browder, Tom Prusa and Jonathan Tweet|publisher = TSR|type = Adventure Module|released = 1994|code = DSE2 -- TSR 2428|pages = 314|realm year = Free Year 6}}
''On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive them mad-or make them one of the walking dead. Their only hope is to enter the ancient ruins of Yaramuke, site of a great battle between sorcerer-kings of ages past. <br /><br />Yaramuke? City of Black Waters. The very name curdles blood. ''
 
   
''Designed for four to six characters of 3rd to 6th level, Black Flames is set in and around the remains of Yaramuke and the cities of Urik and Raam. Let your Dark Sun game characters experience new adventure among the ancient ruins of Yaramuke!''
 
== Adventure ==
 
   
=== Part One ===
 
The adventurers are assumed to be on the road from Urik to Raam as either travellers or caravan guards. A sandstorm created by [[Farcluun]] separates the party from other travelers. Farcluun pretends to be a fellow traveler and offers food and drink to the party. However, it is cursed and Farcluun forces the party to recover something from the nearby ruined city of Yaramuke.
 
   
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''Unknown to even the mightiest of the great [[Sorcerer-Kings]], a fire is stirring deep beneath the barren soil of [[Athas]]. Sheltered by the titanic bulk of the [[Black Spine Mountains]], a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the Dark Sun.''
=== Part Two ===
 
[[Abalach-Re]] follows the party to Yaramuke and clashes with Farcluun, causing them both to reveal their dragon forms and destroy part of the ruins. It is assumed the party escapes to the oasis they met Farcluun at.
 
   
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=== Part Three ===
 
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A serverely weakened Farcluun tracks down the party at an oasis.
 
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The only thing that stands in the way of this terrible fate is a band of heroes. Assembled from the four corners of this tortured world and bound together by the tangled cords of fate, they must face an enemy the likes of which they have never seen before. The odds are against them, but they dare not fail. The fate of the world is in their hands.<br />
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''<nowiki/>''Black Spine is an adventure for 4 to 6 characters of 10th through 13th level. The previous flip-book modules (''[[Black Flames]]'', ''[[Merchant House of Amketch]]'', and ''[[Marauders of Nibenay]]'') precede this adventure, but they are not necessary to enjoy '''''Black Spine'''''.
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== Adventures ==
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=== Adventure One: Clash by Night ===
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* Part One: Into the Desert
 
* Part Two: Arrival
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* Part Three: Debate by Candlelight
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* Part Four: Spies in the Night
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* Part Five: Preparations for War
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* Part Six: The Order of Battle
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* Part Seven: Eye of the Storm
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* Part Eight: Victory by Five
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=== Adventure Two: Cry Vengeance ===
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* Part One: Funeral Pyres
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* Part Two: Across the Desert
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* Part Three: Battle of the Mind
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* Part Four: At the Gate
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=== Adventure Three: Into the Mines ===
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* Part One: Nibenay's Mine Tunnels
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* Part Two: Zigath's Nest
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[[Category:Sourcebook]]

Latest revision as of 22:11, 7 November 2019

Black Spine.jpg

DSE2 -- TSR 2428
Black Spine
Author(s) Walter Baas, Dustin Browder, Tom Prusa and Jonathan Tweet
Publisher TSR
Released 1994
Type Adventure Module
Pages 314
Realm Year Free Year 6


Unknown to even the mightiest of the great Sorcerer-Kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the Dark Sun.



The only thing that stands in the way of this terrible fate is a band of heroes. Assembled from the four corners of this tortured world and bound together by the tangled cords of fate, they must face an enemy the likes of which they have never seen before. The odds are against them, but they dare not fail. The fate of the world is in their hands.

Black Spine is an adventure for 4 to 6 characters of 10th through 13th level. The previous flip-book modules (Black Flames, Merchant House of Amketch, and Marauders of Nibenay) precede this adventure, but they are not necessary to enjoy Black Spine.

Adventures[edit | edit source]

Adventure One: Clash by Night[edit | edit source]

  • Part One: Into the Desert
  • Part Two: Arrival
  • Part Three: Debate by Candlelight
  • Part Four: Spies in the Night
  • Part Five: Preparations for War
  • Part Six: The Order of Battle
  • Part Seven: Eye of the Storm
  • Part Eight: Victory by Five

Adventure Two: Cry Vengeance[edit | edit source]

  • Part One: Funeral Pyres
  • Part Two: Across the Desert
  • Part Three: Battle of the Mind
  • Part Four: At the Gate

Adventure Three: Into the Mines[edit | edit source]

  • Part One: Nibenay's Mine Tunnels
  • Part Two: Zigath's Nest
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