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The Black Silt Horror is the smallest and most common of the Silt Horrors. Resembling a black, dusty octopus or squid with a writhing mass of eight barbed tentacles, the black horror is obviously related to the other horrors. It is much smaller than other silt horrors and roams in groups called clutches. The black silt horror aggressively hunts anything it can catch. Large clutches have attacked white horrors and wading giants

Stats

2nd Edition

  • Frecuency: Common.
  • Organization: Clutch.
  • Intelligence: 2-4 (Semi).
  • Treasure: Nil.
  • No. Appearing: 3-12 (3d4).
  • Armor Class: 7.
  • Movement: 3, Sw 9.
  • Hit Dice: 5.
  • THAC0: 15.
  • No. Attacks: 1+bite.
  • Damage/Attack: 1d8/1d4.
  • Special Attacks: Entangle, Poison.
  • Special Defenses: Air Jet.
  • Magic Resistance: Nil.
  • Morale: Elite (15-16).
  • XP Value: 650 xp.

Habitat/Society

The Silt Drake is a migratory and solitary creature. It has no permanent lair or territory.Once a year, a male drake issues a call through the dust to any females nearby. If a female answers the call, the male and female drake mate briefly and then separate. The female lays her eggs in the deepest parts of the Sea of Silt and abandons them. A clutch consists of 3-6 eggs. They hatch after four weeks in the dust. The young drakes immediately start out in search of food. Often, the most available food is the rest of the clutch.

The horns on the silt drake’s head are sensory organs. The Silt Drake uses the horns to help it search for prey.

Ecology

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Combat

2n Edition

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Psionics Summary

2nd Edition

Level Dis/Sci/Dev Attack/Defense Score PSPs
11 2/2/7 EW,II/MBk,TS 11 40
  • Clairsentience — Sciences: pregognition; Devotions: feel sound, feel light.
  • Telepathy — Sciences: mindlink; Devotions: attraction, contact (false sensory input), ego whip (inflict pain), life detection, id insinuation (invincible foes).

Sources

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