(Created page with "<p data-parsoid="{"dsr":[296,487,0,0]}">The '''Silt Drake''' is a long, sand-colored serpent. It has a blunt head with two horns and a huge maw. The drake can unhinge its bot...")
 
 
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{{Creature|title1 = Black Silt Horror|image1 = Black Silt Horror.png|size_(2e) = M (4 feet long)|sub-type_(2e) = Silt Horror|alignment_(2e) = Neutral|activity_cycle = Any|diet = Carnivore|language = None|climate = Any silt|terrain = Any silt (Sea of Silt)|length = 4 feet long|skin_color = Black}}The '''Black Silt Horror''' is the smallest and most common of the [[Silt Horror]]s. Resembling a black, dusty octopus or squid with a writhing mass of eight barbed tentacles, the Silt Black Horror is obviously related to the other Silt Horrors. It is much smaller than other Silt Horrors and roams in groups called clutches. The Black Silt Horror aggressively hunts anything it can catch. Large clutches have attacked [[White Silt Horror]]s and wading [[Athasian Giant]]s.
<p data-parsoid="{"dsr":[296,487,0,0]}">The '''Silt Drake''' is a long, sand-colored serpent. It has a blunt head with two horns and a huge maw. The drake can unhinge its bottom jaw to open its mouth even wider for very large prey.</p>
 
   
<p data-parsoid="{"dsr":[296,487,0,0]}">
 
</p>
 
 
==Stats==
 
==Stats==
 
===2nd Edition===
 
===2nd Edition===
*'''Frecuency:''' Rare.
+
*'''Frecuency:''' Common.
*'''Organization:''' Solitary.
+
*'''Organization:''' Clutch.
*'''Intelligence:''' 5-7 (Low).
+
*'''Intelligence:''' 2-4 (Semi).
 
*'''Treasure:''' Nil.
 
*'''Treasure:''' Nil.
*'''No. Appearing:''' 1-2.
+
*'''No. Appearing:''' 3-12 (3d4).
*'''Armor Class:''' 4.
+
*'''Armor Class:''' 7.
*'''Movement:''' 6, Sw 18.
+
*'''Movement:''' 3, Sw 9.
*'''Hit Dice:''' 12.
+
*'''Hit Dice:''' 5.
*'''THAC0:''' 9.
+
*'''THAC0:''' 15.
*'''No. Attacks:''' 2.
+
*'''No. Attacks:''' 1+bite.
*'''Damage/Attack:''' 5d10/2d8.
+
*'''Damage/Attack:''' 1d8/1d4.
*'''Special Attacks:''' Swallow, Constriction.
+
*'''Special Attacks:''' Entangle, Poison.
*'''Special Defenses:''' ''See below''.
+
*'''Special Defenses:''' Air Jet.
 
*'''Magic Resistance:''' Nil.
 
*'''Magic Resistance:''' Nil.
*'''Morale:''' Very Steady (13-14).
+
*'''Morale:''' Elite (15-16).
*'''XP Value:''' 7.000 xp.
+
*'''XP Value:''' 650 xp.
 
==Habitat/Society==
 
==Habitat/Society==
  +
Black Silt Horrors are a matriarchal society. The larges; female, the clutch leader, develops rudimentary psionic abilities that aid in capturing prey. Black Silt Horrors are found in the [[Sea of Silt]] and many smaller silt basins.
<p data-parsoid="{"dsr":[1020,1111,0,0]}">The Silt Drake is a migratory and solitary creature. It has no permanent lair or territory.</p>
 
   
  +
Once a year the Black Silt Horrors of the [[Sea of Silt]] migrate to the same spot they were born. Here, a mating ritual lasting two weeks takes place. When the mating season is over, the horrors separate into their clutches and return to their home areas.
<p data-parsoid="{"dsr":[1113,1552,0,0]}">Once a year, a male drake issues a call through the dust to any females nearby. If a female answers the call, the male and female drake mate briefly and then separate. The female lays her eggs in the deepest parts of the Sea of Silt and abandons them. A clutch consists of 3-6 eggs. They hatch after four weeks in the dust. The young drakes immediately start out in search of food. Often, the most available food is the rest of the clutch.</p>
 
   
<p data-parsoid="{"dsr":[1554,1666,0,0]}">The horns on the silt drake’s head are sensory organs. The Silt Drake uses the horns to help it search for prey.</p>
 
 
==Ecology==
 
==Ecology==
  +
Many Athasian sages believe the Black Silt Horrors to be decendants of an ancient water dwelling creature. This has been evidenced by rock formations containing the impressions of creatures bearing a striking resemblance to the Black Silt Horror.
<p data-parsoid="{"dsr":[1682,1989,0,0]}">The Silt Drake hunts and attacks anything that moves. Even [https://darksun.fandom.com/wiki/Silt_Horror Silt Horrors] are food for the drake. Silt horrors, [https://darksun.fandom.com/wiki/Aarakocra Aarakocra], and [https://darksun.fandom.com/wiki/Human Humans] or demihumans are the only natural enemies of the Silt Drake. The Silt Drake is at the top of the food chain and only a Silt Horror will eat one.</p>
 
   
  +
Black Silt Horrors have a voracious appetite and will eat even after a large feeding. They are not picky eaters and consider any creature they can chase down to be their next meal. Their favorite food is the [[Silt Runner]].
<p data-parsoid="{"dsr":[1991,2266,0,0]}">The Silt Drake has no need for treasure and has no hoard. The drake’s stomach sometimes contains an uncut gem. The drake’s digestive juices are extremely corrosive and dissolve all metals, animal products (including leather), and plant matter (including cloth) in a few days.</p>
 
   
<p data-parsoid="{"dsr":[2268,2436,0,0]}">The teeth of a silt drake are highly prized by Aarakocra as badges of courage. The Silt Drake teeth can be used to make a sharp knife by anyone with the skill to do it.</p>
 
 
==Combat==
 
==Combat==
  +
Black Silt Horrors attack with pack tactics, dividing into a pursuing group and an ambushing group. The pursuers rapidly let toward the prey to drive the victims toward their clutch-mates, who wait beneath the sand.
  +
  +
Black Silt Horrors attack with their lashing tentacles. The black horror attacks only once for all its tentacles, individually, the tentacle attacks are negligible.
  +
  +
The Black Silt Horror flees if it loses more than five tentacles. When fleeing combat the black silt horror can direct its air jet to create an impenetrable cloud of dust, covering its escape.
  +
 
===2n Edition===
 
===2n Edition===
  +
If the tactic works, there is a -2 penalty to their opponents' surprise rolls; otherwise they break cover and join the pursuit.
[https://darksun.fandom.com/wiki/File:Silt_Drake_2.png ]Silt Drake<p data-parsoid="{"dsr":[2524,3350,0,0]}">The Silt Drake locates its prey by using its psionic abilities. Its preferred attack mode is to swim through the silt below its prey and then explode out of the dust at high speed. This attack gives a -4 to its opponent’s surprise roll. If coming up from the depths of the silt, the drake can attack creatures as high as 30 feet above the ground. Fighting from the silt slows the drake’s attack rate to one attack every 2 rounds, but opponents suffer a -4 penalty to their attack rolls. If opponents wait for the drake to surface before attacking, they can attack only if they have a better initiative than the drake. A silt drake suffers only half the normal penalty to initiative for large creatures when it attacks from the silt in this manner ''(see the rules for weapons speeds and initiative in the Player’s Handbook)''.</p>
 
  +
  +
They try to entwine a victim to immobilize it, inflicting 1-8 (1d8) points of damage with a successful attack. On any round the Black Silt Horror hits with its tentacles it can immediately try to bite. If it hits, the bite inflicts 1-4 (1d4) points of damage and injects a paralyzing poison. The victim must successfully save vs. poison or be paralyzed for 3-12 (3d4) rounds. If the Silt Horror's roll is a natural 20 for its tentacle attack, the Black Silt Horror entwines the victim with its tentacles, pinning one to four limbs. The Silt Horror automatically hits entwined victims each round for normal tentacle damage and can also attempt to bite. It releases entwined victims if it is reduced to 8 hp or less.
   
  +
The tentacles of the Black Silt Horror are AC 6 and have 4 hp each.
<p data-parsoid="{"dsr":[3352,3713,0,0]}">A Silt Drake attacks with a bite (5-50 points of damage) and a crushing tail (2-16 points of damage). If the drake bites, a roll of 4 or more greater than the THAC0 means it swallows any opponent smaller than large-sized. Swallowed opponents begin to take damage from the digestive juices after 2 rounds. Swallowed creatures cannot attack, but may use psionics.</p>
 
  +
* '''Air Jet:''' Any creature caught in the dust cloud must make a successful save vs. breath weapon or be blinded by the silt and begin choking and coughing for 1-4 (1d4) rounds.
   
<p data-parsoid="{"dsr":[3715,4085,0,0]}">When the drake attacks with its tail, a roll of 4 or more greater than the THAC0 means the drake has wrapped its tail around the opponent and can constrict for 2-16 (2d8) points of damage per round. A successful Strength check allows a trapped opponent to break free. To sever the tail, an opponent must inflict damage to it equal to one-fifth of the drake’s hit points.</p>
 
 
==Psionics Summary==
 
==Psionics Summary==
 
===2nd Edition===
 
===2nd Edition===
 
{| data-parsoid="{"dsr":[4131,4231,13,2]}"
 
{| data-parsoid="{"dsr":[4131,4231,13,2]}"
 
|- data-parsoid="{"autoInsertedEnd":true,"autoInsertedStart":true,"dsr":[4145,4193,0,0]}"
 
|- data-parsoid="{"autoInsertedEnd":true,"autoInsertedStart":true,"dsr":[4145,4193,0,0]}"
  +
! Level
! data-parsoid="{"autoInsertedEnd":true,"dsr":[4145,4151,1,0]}"|Level
 
  +
! Dis/Sci/Dev
! data-parsoid="{"autoInsertedEnd":true,"dsr":[4152,4164,1,0]}"|Dis/Sci/Dev
 
! data-parsoid="{"autoInsertedEnd":true,"dsr":[4165,4180,1,0]}"|Attack/Defense
+
! Attack/Defense
  +
! Score
! data-parsoid="{"autoInsertedEnd":true,"dsr":[4181,4187,1,0]}"|Score
 
  +
! PSPs
! data-parsoid="{"autoInsertedEnd":true,"dsr":[4188,4193,1,0]}"|PSPs
 
 
|- data-parsoid="{"startTagSrc":"|-","autoInsertedEnd":true,"dsr":[4194,4228,2,0]}"
 
|- data-parsoid="{"startTagSrc":"|-","autoInsertedEnd":true,"dsr":[4194,4228,2,0]}"
  +
| 11
| data-parsoid="{"autoInsertedEnd":true,"dsr":[4197,4200,1,0]}"|12
 
  +
| 2/2/7
| data-parsoid="{"autoInsertedEnd":true,"dsr":[4201,4207,1,0]}"|2/2/7
 
  +
| EW,II/MBk,TS
| data-parsoid="{"autoInsertedEnd":true,"dsr":[4208,4220,1,0]}"|EW,II/MB,TS
 
  +
| 11
| data-parsoid="{"autoInsertedEnd":true,"dsr":[4221,4224,1,0]}"|11
 
  +
| 40
| data-parsoid="{"autoInsertedEnd":true,"dsr":[4225,4228,1,0]}"|40
 
 
|}
 
|}
*'''Psychometabolism —''' ''Science:'' death field; ''Devotions:'' suspend animation, chameleon power.
+
*'''Clairsentience —''' ''Sciences:'' pregognition; ''Devotions:'' feel sound, feel light.
*'''Telepathy —''' ''Science:'' mind link; ''Devotions:'' contact, ego whip, life detection, psionic drain, id insinuation.
+
*'''Telepathy —''' ''Sciences:'' mindlink; ''Devotions:'' attraction, contact (false sensory input), ego whip (inflict pain), life detection, id insinuation (invincible foes).
 
==Sources==
 
==Sources==
 
*''[https://www.drivethrurpg.com/product/17187/DSR4-Valley-of-Dust-and-Fire-2e?term=Valley+of+ DSR4. Valley of Dust and Fire]''. Dark Sun Accesory. TSR Inc, by L. Richard Baker III (1992). [https://darksun.fandom.com/wiki/Special:BookSources/1560763167 ISBN 1-56076-316-7].
 
*''[https://www.drivethrurpg.com/product/17187/DSR4-Valley-of-Dust-and-Fire-2e?term=Valley+of+ DSR4. Valley of Dust and Fire]''. Dark Sun Accesory. TSR Inc, by L. Richard Baker III (1992). [https://darksun.fandom.com/wiki/Special:BookSources/1560763167 ISBN 1-56076-316-7].
 
*[https://www.drivethrurpg.com/product/17201/Dark-Sun-Monstrous-Compendium-Appendix-II-Terrors-beyond-Tyr-2e?src=hottest_filtered ''Dark Sun Monstrous Compendium Appendix II'']: Terrors beyond Tyr (2e).
 
*[https://www.drivethrurpg.com/product/17201/Dark-Sun-Monstrous-Compendium-Appendix-II-Terrors-beyond-Tyr-2e?src=hottest_filtered ''Dark Sun Monstrous Compendium Appendix II'']: Terrors beyond Tyr (2e).
  +
[[Category:Creature]]

Latest revision as of 10:24, 10 November 2019

The Black Silt Horror is the smallest and most common of the Silt Horrors. Resembling a black, dusty octopus or squid with a writhing mass of eight barbed tentacles, the Silt Black Horror is obviously related to the other Silt Horrors. It is much smaller than other Silt Horrors and roams in groups called clutches. The Black Silt Horror aggressively hunts anything it can catch. Large clutches have attacked White Silt Horrors and wading Athasian Giants.

Stats[edit | edit source]

2nd Edition[edit | edit source]

  • Frecuency: Common.
  • Organization: Clutch.
  • Intelligence: 2-4 (Semi).
  • Treasure: Nil.
  • No. Appearing: 3-12 (3d4).
  • Armor Class: 7.
  • Movement: 3, Sw 9.
  • Hit Dice: 5.
  • THAC0: 15.
  • No. Attacks: 1+bite.
  • Damage/Attack: 1d8/1d4.
  • Special Attacks: Entangle, Poison.
  • Special Defenses: Air Jet.
  • Magic Resistance: Nil.
  • Morale: Elite (15-16).
  • XP Value: 650 xp.

Habitat/Society[edit | edit source]

Black Silt Horrors are a matriarchal society. The larges; female, the clutch leader, develops rudimentary psionic abilities that aid in capturing prey. Black Silt Horrors are found in the Sea of Silt and many smaller silt basins.

Once a year the Black Silt Horrors of the Sea of Silt migrate to the same spot they were born. Here, a mating ritual lasting two weeks takes place. When the mating season is over, the horrors separate into their clutches and return to their home areas.

Ecology[edit | edit source]

Many Athasian sages believe the Black Silt Horrors to be decendants of an ancient water dwelling creature. This has been evidenced by rock formations containing the impressions of creatures bearing a striking resemblance to the Black Silt Horror.

Black Silt Horrors have a voracious appetite and will eat even after a large feeding. They are not picky eaters and consider any creature they can chase down to be their next meal. Their favorite food is the Silt Runner.

Combat[edit | edit source]

Black Silt Horrors attack with pack tactics, dividing into a pursuing group and an ambushing group. The pursuers rapidly let toward the prey to drive the victims toward their clutch-mates, who wait beneath the sand.

Black Silt Horrors attack with their lashing tentacles. The black horror attacks only once for all its tentacles, individually, the tentacle attacks are negligible.

The Black Silt Horror flees if it loses more than five tentacles. When fleeing combat the black silt horror can direct its air jet to create an impenetrable cloud of dust, covering its escape.

2n Edition[edit | edit source]

If the tactic works, there is a -2 penalty to their opponents' surprise rolls; otherwise they break cover and join the pursuit.

They try to entwine a victim to immobilize it, inflicting 1-8 (1d8) points of damage with a successful attack. On any round the Black Silt Horror hits with its tentacles it can immediately try to bite. If it hits, the bite inflicts 1-4 (1d4) points of damage and injects a paralyzing poison. The victim must successfully save vs. poison or be paralyzed for 3-12 (3d4) rounds. If the Silt Horror's roll is a natural 20 for its tentacle attack, the Black Silt Horror entwines the victim with its tentacles, pinning one to four limbs. The Silt Horror automatically hits entwined victims each round for normal tentacle damage and can also attempt to bite. It releases entwined victims if it is reduced to 8 hp or less.

The tentacles of the Black Silt Horror are AC 6 and have 4 hp each.

  • Air Jet: Any creature caught in the dust cloud must make a successful save vs. breath weapon or be blinded by the silt and begin choking and coughing for 1-4 (1d4) rounds.

Psionics Summary[edit | edit source]

2nd Edition[edit | edit source]

Level Dis/Sci/Dev Attack/Defense Score PSPs
11 2/2/7 EW,II/MBk,TS 11 40
  • Clairsentience — Sciences: pregognition; Devotions: feel sound, feel light.
  • Telepathy — Sciences: mindlink; Devotions: attraction, contact (false sensory input), ego whip (inflict pain), life detection, id insinuation (invincible foes).

Sources[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.