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Dark Sun Wiki
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pages
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Borys
Athas
Mul
Elf
Thri-kreen
Kalak
Tyr
Geography
Valley of the Last Sea
Valley of the Cerulean Storm
Trembling Plains
Tablelands
Sea of Silt
Deadlands
Anattan Wastes
Creature
Silt Horror
Ravenous
Aviarag
Baazrag
Cilops
Crodlu
Dagorran
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Altaruk
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==Location== Located along the [[Balic]]-[[Tyr]] trade route on the head inland of the [[Estuary of the Forked Tongue]] in the [[:Category:Tablelands|Tablelands]]. === 1. Solid Granite Fortress Walls === The 10 foot thick, 15 foot high fortress walls are made of solid granite. The walls are capped with parapets to enable the guards to have some cover during battle. A six foot wide catwalk enables the guards to walk a complete circuit around the fort, simply staying on the walls. Guards constantly patrol the walls, keeping watch in every direction. [[Pyracantha]] thorn bushes grow at the base of the walls. === 2. Towers === The two-story towers are 25 feet high. There is a ballista mounted on each roof. Each tower roof is watched over by a pair of sentries. === 3. Main Gates === These 20 foot wide gates are fashioned of granite and metal. They open at dawn, and close when darkness falls. People who wish access during the closed hours better have influence with the leader of Altaruk, or at the very least, connections with the guards. === 4. Keep === Home to the leader of Altaruk, [[Arisphistaneles]]. === 5. Barracks === This long structure quarters the mercenary guard force. The small structure attached to the barracks is the quarters of [[Zul Akfrenar]], the [[Mul]] who commands the mercenary army of 500 'men'. === 6. Water Source === A narrow but deep well ringed with stones stands in the middle of the courtyard. It is always watched by three guards. === 7. Homes === Built into the walls of the fortress and as stand-alone buildings, these are the quarters of the 1,200 people who dwell permanently in Trade Fortress Altaruk. === 8. Stables === 100 [[Kank, Wild|kanks]] are stored here. These are the mounts for the fortress cavalry. In addition, visitors may stable their mounts here and expect them to be tended and cared for. The cost is two ceramic pieces per mount per night. There are always two guards on duty here. === 9. The Four Bits (Inn) === A stone tablet fastened next to the door shows a rendition of four bits of a ceramic piece, grouped together in a semi-circular arc. The two-story inn is run by [[Gelrade Osnabryk]], a female [[Human]]. Due to the plentiful city guard, no bouncers are needed. Accommodations are five ceramic pieces per night, which includes two meals and six drinks. Separate meals cost one ceramic piece, and most drinks cost four bits. Gelrade knows her prices are high, but she doesn't care; she has the only inn in Trade Fortress Altaruk, and she knows it. Besides, her inn is of the finest quality; the customer definitely gets what he or she pays for. The upstairs rooms have secure locks on the doors. Each room has two real beds made of wood, a lamp and oil, a basin and a gallon pottery pitcher filled with fresh water, and a dresser to store clothes and gear. The dressers all have mirrors. The drinking room/common area is always bustling with off-duty guards, visiting caravan members, or citizens of Altaruk. === 10. Warehouse === This large storage building takes care of the needs of the caravans. PCs can have items stored here for one silver piece per day per 10 square feet of space. The warehouse is always watched by two guards. === 11. Trader's Row === This is the name given to the avenue of booths and small shops run by the natives of Altaruk. Due to the frequency of caravans from all over [[Athas]], the selection and quality of goods is impressive and worth the money. === 12. Courtyard === This is a large smooth stretch of ground where the people of Altaruk often gather to socialize. Recently it has become the location of impromptu arena battles for entertainment.
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